[PREV] < The Mid Milestone || 2008-02-20 13:48:15 > [NEXT]
I didn't quite make the mid milestone I had set this week.. in fact, I missed it by miles!

The reason being, I burned myself out trying to get to Milestone One, and then to find information in Game Programming Gems 7 detailing what I'd been doing the past couple months, but better, it kinda made me go "meh."

But, I haven't quite been sitting on my bum doing nothing. I created various tool-chains for platforms I was interested in ( PS2, Windows, Linux and GP2X specifically ) and had another go at Mac OS X through PearPC or even QEMU but seemed to fail miserably. I may just have to abuse the University's Macs if I want to go that path.

Also, as stated in the previous post, I merged both SGZ2D and SGZ3D into one massive engine. It's funky. It's sort of behaving itself at the moment, but haven't put it through any rigorous testing just yet.

I've put up the mid-progress report over on stuckieGAMEZ for those interested in a bit of a more detailed and structured description of what's going on.

There is an actual formal Progress Report due in a couple of weeks time for this project. This will, of course, be put up too.. unfortunately for me, it also seems to coincide with when Milestone Two is supposed to hit, and Milestone Two is "the biggie" for me. Milestone Two states the engine should be "feature complete." At the moment, it's nowhere near that, in terms of what I wanted it to have.. but we'll see. I'll probably eat into the multi-platform time as I think I've given myself more than enough time there to get it working on the PS2 at the very least - especially when I already have an SPS2/SDL wrapper from second year!

But yea, it's busy busy as the hard part is about to start for real! I'll manage though :)

Oh and for those who have been visiting my site recently to see what I'm up to *waves* heya :)
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Blog and Code by Steven Campbell
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